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Research interests

 

  • Digital technologies, resources and theoretical perspectives in Mathematics Education

    • Digital resources for mathematics teaching and learning; design, orchestration and curriculum innovation
    • Synergy between digital and manipulative artefacts; semiotic potential and task design
    • Embodied instrumentation, semiotic mediation and multimodal meaning‑making in technology‑rich environments
    • Digital simulations of real‑world phenomena for modelling and conceptual development
    • AR/VR and dynamic technologies and their educational affordances
    • Documentational/resource approaches, pragmatic theories and theoretical frameworks for technology integration
    • Educational Technology and e‑learning; CSCL and cooperative learning environments in mathematics
    • Implications for mathematics teaching and learning, including metacognitive gains in technology‑enhanced contexts
  • Pre-service and in-service mathematics teachers professional development

    • Digital resources and mathematics teacher education
    • Towards the identification of pragmatic theories
    • The scenario design as a tool for teachers collaborative work
  • Interdisciplinary issues

    • STEM 
    • Mathematics and others non scientific disciplines
  • Adults learning mathematics and other sciences

  • Educational Technology, e-learning and mathematics

    • Implications in the mathematics teaching and learning practices
  • Cooperative Learning and CSCL (Computer Supported Cooperative Learning) in mathematics

    • Implications on mathematics teaching and learning, especially in terms of metacognitive learning gain

 

 

 

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